![]() * Every province in a Trade Company Area gains a bonus to Goods Produced proportional to how much of the trade the company controls * A province in a Trade Company gives +50% tradepower, +0.5 Naval Force Limit, -100% Manpower, -50% Tax * Only provinces within a Trade Company Area can be assigned to a Trade Company * Now possible to form Trade Companies by assigning provinces to the Trade Company * With privateers in, the old Pirates are removed. * Several Privateer specific events added * Nations with over 20% of trade power in a Trade Node receives a Pirate Hunt CB aginst the privateering nations * The Pirate nation will act as a collecting merchant in the node, the sending nation receives 40% * Privateers will generated 1.5 times their trade power for the Pirate (PIR) nation. ![]() * A fleet on a privateering mission will hoist the Jolly Roger flag * You can now send Light Ships on privateering missions to trade nodes
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